We’ll check this out, though it will be difficult to change audio at this point.
This is an idea for improvement, but basically the Remastered edition adds a huge black bar to the bottom of the screen so show dialogue options. The original game did not need to do this, and looks much better.
Could you not make the dialogue font more readable (larger/outlined/better designed). You'll note that Grim Fandango Remastered did not place a black bar behind its dialogue options and worked fine.3 votes
We’ll check this out, though it’s uncertain if we can change it at this point.
The subtitles for the developer commentary segments are out of sync, they play out much faster than the actual audio does.
The game is running on the following configuration:
Intel Core i7-860 @ 2,8 GhZ
EVGA nVidia GeForce 660Ti
16 GB RAM
Windows 10 (x64)20 votes
This is an unfortunate side effect of automated timing. People speak at different times and it makes it tough to sync the subtitles. We’ll address this if possible!
Ben can moonwalk here (video capture) :7 votes
Thanks! We’ll look into fixing this after more critical fixes.
The game will automatically scale to your resolution in fullscreen. In window mode, you can manually resize the window.
W on subtitles has a black outline at the top1 vote
Thanks for the report! We have the bug in our database but it is uncertain if we’ll be able to address it.
Wrong Foreign Text Layout in Monitor Screens (Italian)
See the screen:
We’ve noted these issues in our database, but it’s uncertain if we’ll be able to fix them.
Not sure about if it's missing in the classic - don't have the game yet - (does anyone know?)
It kind of makes some locations lifeless. Will it be added?4 votes
We’ll look into cases like this, but it’s uncertain if they’ll be fixed.
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