[RAD Beta] Build Notes

CL 976111 - 23 April 2019

  • The save game version has been changed. Saves from a run currently in progress from a previous version WILL NO LONGER WORK. Persistent data and settings files from previous versions will work fine.

  • Cliff damage has changed

    • Cliffs no longer instantly kill the player when not using the Mender Bat

    • Each bat can affect the amount of damage the player will take from a cliff fall

    • Added Death Abater and Turbo Death Abater artifacts. These will further reduce the damage done from falling off cliffs

  • Daily Challenge scoring has been changed. Scores will be much higher now.

  • Quirks are now in the Compendium

  • Item unlock requirements have been tuned to unlock a little faster in single player.

  • Some endo mutation descriptions have been updated to better call out which exo mutations they effect

  • W1-1 is now smaller in general. There is also a chance for evolved mutants to be in W1-1

  • W1 has more mutants overall

  • Vombats are now bigger so that they’re easier to see. And hit with a bat

  • Embershrooms are bigger now as well. They also have a bigger attack

  • There is a new Camera Distance slider in Gameplay options. The default camera is now closer as well

    • If you have previous save data, setting the slider to 50 will give you the new default camera

  • There are more potions that grant internal mutations. They have a chance of spawning at Eli’s shop

  • The progress bar has been removed for Loading screens

  • New visuals for the upgraded versions of Wind Bag, Teenybopper, and Beast Mode

  • Common chests only spawn items now

  • Home Slice shoots a little faster, can take more hits while in turret mode, and turns faster now.

  • Projectiles now have a drop shadow to help make them easier to see

  • Herbivore endo mutation will prevent the player from picking up meat

  • Boss compendium entries now unlock when you get to the boss, rather than when you defeated it

  • Chest and key spawning has been rebalanced

  • Bankpacks only show up at shops now

  • W3 has a chance to have Respirators that don’t activate a shield

  • Flux Escapatron item has been added. It will let you warp to the boss doors and instantly open them (does not work in a boss fight or in Town). Handy for speed runs!

  • Dank Maullusk mutant has been added to caves. Like a regular Maullusk, except this one leaves a trail of toxic goo during its charge

  • Exobrain effect lasts longer and will give the possessed mutant a speed boost

  • It’s a little bit easier to pull of tricks

  • Shops in W2 and W3 now charge more for items so save up for the good stuff!

  • Fire starts to hurt you (and enemies) a lot quicker

  • Thief Land Louse has a new look. It’s better at blending in while it’s burrowed

  • Removed progress bar from loading screens

  • The bug where entering a cave would sometimes cause a black screen has been fixed

  • Many, many bug fixes

CL 974568 - 13 April 2019

  • Modified the likelihood of certain mutations showing up

  • Night climates are all brighter now. Still dark, but more reasonable

  • Tuned the size of the drop shadow on flying mutants to make their height more clear

  • Tweaked the amount of Rads needed to mutate early on

  • Meat is now more emissive and easier to see in dark environments

  • Drupes will sometimes spawn in W2 and W3

  • Boom Berries will sometimes spawn in W3

  • Grenade projectiles have been tuned to have AoE knockback and damage

  • A veritable butt-load of bug fixes

CL 974535 - 13 April 2019

  • Warhead no longer does double damage.

  • Eyeball bombs now do a lot of knockback.

  • Most objects have an inactive state icon on the mini map

  • Temporary Battle Hearts can now absorb damage from falling off a cliff

  • Mutation branches have more distinct visuals for

    • Suck Face

    • Armarang

    • Homeslice

    • Flappy

    • Death Roe

    • Warhead

  • Tape Worm endo-mutation now working properly

  • Fixed collision on Dividulous so now it’s easier to land hits

  • Scuzzy Dongle works as described now, and will update the number of required keys shown on a chest to make its effect more clear. Additional visual tweaks to the lock display are pending

  • Armory visual upgrades in Town were happening WAY too soon. This has been fixed

  • The fountain statue in town wasn't behaving as intended. Now it is

  • Button icons have been updated globally

  • Instances of “the Fallow” have been updated to be consistent

  • More shops added to W2

  • ATMs can now appear in W2 and W3

  • The Waterproof potion will no longer spawn from chests. Only shops will have it. It’s also more expensive to reflect its usefulness

  • Death Roe tweaks

    • Can only have 2 babies instead of 3. 3 babies was OP

    • Melee babies have a slight delay in their attacks so they don’t just chew through muties

    • Evolved melee hatchlings deal slightly less damage

    • Evolved flying hatchling shoots faster and fires 2 shots at a time to increase its effectiveness

    • Evolved flying hatchlings die after landing 10 attacks (assuming they take no damage directly from muties)

    • Muties will now try to attack hatchlings

  • Graphics settings default to Medium quality instead of High. This should give more people a better framerate without needing to go into the settings

  • More variety in fire related mutant types added to the Fire Storm climate

  • ATMs directly deposit currency into the player’s wallet to avoid an exploit with the Tape Doubler artifacts

  • “Mutation combo” line will only be said once per run

  • Fire pits will now damage the player and muties

  • Some art polish in W2

  • Boss gate in W3-2 has been updated to be more awesome

  • Steam achievement icons have been updated to be 100% more RAD!

Feedback and Knowledge Base