[RAD Beta] Build Notes

CL 984973 - 20 June 2019

  • We had to update the options save file structure such that you’ll have to agree to the EULA again. This will also reset your options so be sure to change things back to the way you had them

  • Button remapping is in! Functionally it works but the visuals aren’t final. Give it a try!

  • There are official Bandai Namco arcade cabinets in the game along with official arcade sounds. One of them has a chance to spawn a special artifact

  • The default camera distance is a bit closer now

  • When aiming the camera should pan a bit in the direction of the aim

  • Updated end story cards!

  • The speed buff on the growth trail has been tuned

  • Exo mutation icons will change to reflect different mutation ability states

  • Endo mutation icons now wiggle when they affect a situation

  • Speed buff and acceleration on growth trail has been tuned

  • Fixed a bug that kept the Mender Bat from appearing on the weapon rack after loading into the Town

  • The spin attack takes longer to charge to prevent certain exploits

  • Dying in fire no longer reports death by a lapse in judgement

  • The player can now turn when using the Beast Mode charge ability

  • Reduced the time between when a Death Roe hatchling dies and when another can be made

  • Farm fruit will only spawn once per run now

  • Teenybopper with The Mandible will do damage now

  • Fixed a bug where Barkley's heart sometimes dropped inside its husk

  • Base level Exobrain will no longer possess enemies that have health bars (this was inconsistent before). Only upgraded Exobrain will possess them now

  • Performance optimizations

  • A whole lotta bug fixes

CL 983478 - 7 June 2019

  • New music has been added to every level!

  • Compendium and Equipped have been renamed to Tome of the Ancients and Notebook, respectively

  • Fixed issues with interior level generation that was kicking people back to the Main Menu

  • NPCs can be found in new places. They might appreciate some conversation

  • Home Slice can now be thrown in a particular direction if aiming when deploying the turret mode

  • Stink Eye should persist across levels and weather transitions now

  • Burrower thieves have been added to W2

  • Maxotaur variants have new names: Beefmaster and Longhorn

  • Ground pound timing has changed a bit. The character will now do a little flip before landing

  • Fixed a bug that caused the Elder to say “Loading!” twice on loading screens

  • Insulator added to pool of mutations the player can gain from mutation machines

  • Fixed the unfair damage radius of the alpha land louse spin attack

  • Hiding the UI on the Pause screen will also disable to CRT filter - great for screenshots!

  • Fixed the issue where sometimes low terrain caused the player to take fall damage

  • Feculord is now a boss for W1-2 and Dividulous is a boss for W2-2

  • Firestorm no longer has toxic pools, only lava pools

  • Toxic Dump has been tweaked so that it can no longer be stacked in a single spot

  • NPC text that requires interaction can be skipped by pressing the interact button a 2nd time

  • Daily Challenge will now show time elapsed on the results screen

  • One way teleporters will sometimes appear at dead ends in interiors to help reduce backtracking

  • Timed buffs will no longer run out when the player is mutating

  • Missiles from trapped chests have a lower arc so they hit the ground faster

  • Increased the range a NPC will see the player performing a trick to make it easier to complete the task

  • Fixed a bug where it was possible to exit a boss room before the doors finished closing, shutting the player out of the encounter

  • Fixed the bug where mutating while in fire resulted in the fire continuously damaging the player until death

  • Using Gnarly to trap a mutie and then setting the vines on fire will damage the mutie

  • Fixed some world generation issues in W3

  • Added clarification on the Assist Features screen to note that selecting a Quirk will override assist features

  • Bodacious and Heinous now affect Altar and Mutation Machine outcomes

  • Asset optimizations to increase overall performance

  • Many bugs were squashed in the creation of this build

CL 981577 - 24 May 2019

  • W2 respirators will now rise when going through the teleporter

  • Rumble has been tweaked in several areas

  • Button prompts are now bigger and outline width on text has been reduced

  • Added a larger text size toggle in Gameplay Options

  • The Elder now says “Daily Challenge” and “Exit when those options are chosen

  • Some turrets now shoot in bursts

  • Many, many bug fixes

CL 980887 - 21 May 2019

  • The save game version has been changed. Saves from a run currently in progress from a previous version WILL NO LONGER WORK. Persistent data and settings files from previous versions will work without issue.

  • “Equipped” menu added to Pause screen (final name TBD) - Due to popular demand we’ve added a first pass at a “loadout” screen. This will let you view all the mutations you currently have as well as the items you’re carrying. Right now the layout is similar to the Compendium. If you pause the game while a new mutation description is being displayed you’ll go straight to the Equipped page

  • Rumble pass! - We’ve gone through the game and added force feedback where it felt appropriate. Let us know what you think!

  • Mouse Aim Mode added! In Gameplay Options you can select between 3 different mouse aim modes. When in the game pressing Tab will turn the aim mode on and off rather than cycle through the 3 options

  • Tweaks to Suck Face that helped correct some wonky edge cases

  • Navmesh pass on W2 to help prevent muties from getting stuck on environment pieces

  • Various W2 level generation tweaks

  • VFX pass on the alpha embersnoot volcano attack - it should be a little more obvious when the attack is going to happen

  • Changed the damage sweep on all smushrooms to be a ring instead of a sphere. This prevents situations where the player took damage while being well above the attack because of the size of the sphere

  • Maxotaur shouldn’t cause damage when you run behind him during a charge now

  • VFX added to the alpha smushroom projectile. It was always had grenade behavior so now the visuals reinforce that

  • Selecting a Quirk will override any Assist features that have been selected

  • Homing Warhead will no longer target projectiles

  • Snakes like eating chickens :)

  • Charging purchases with the bank card works again

  • Cobruh can no longer steal keys from shops

  • Smushroom attacks leave a mark on the ground temporarily to make the range of the attack easier to read

  • Juice Cleanse should provide proper cleansing now

  • Increased key drop weights on evolved mutants

  • Ribs and cooked ribs give the proper amount of health now (2 and 3 respectively)

  • Muties will now treat destroyed columns as destroyed

  • Tweaks to the rules of the Toxic Moon climate

  • Fire Dawn climate got an art pass to make it more fire dawn-y

  • Light bridges in W3 have been tweaked. The interact button will no longer activate them (must hit the post with the bat) and once activated there’s a cooldown period before a switch can deactivate them

  • Fixed a bug where depositing tapes into the ATM in Town and then quitting to the Main Menu would result in the tapes bring lost

  • Projectiles will now destroy themselves when they hit other projectiles

  • Button icons are a bit bigger now to help with readability

  • Graphics optimizations - the game should run better for just about everyone

  • A cornucopia of bug fixes

CL 979873 - 13 May 2019

  • We needed to update the settings file version which requires everyone to agree to the EULA again

  • VFX for teleport pads have been fixed to work throughout the entire teleport

  • AI has been updated to navigate small ledges better. Now they’re more likely to jump down after the player

  • Lightning damage radius has been reduced

  • Stealing floppy disks with Suck Face no longer results in the ghost floppy disk

  • Fixed some instances where Billy wouldn’t chatter

  • Turrets no longer have the Perception effect once they activate

  • Caves have been updated to have different layouts and different rewards

  • Caves are now locked by default and require a key in order to enter them

  • Colossus has gotten a VFX pass

  • Fixed an issue that caused the player to be trapped inside a W2 respirator as it was rising

  • Billy’s garden now has a chance to spawn special kinds of fruit (exclusive to the farm)

  • New item: Chrome Brew! Makes you invulnerable for a short time and automatically deflects projectiles

  • New Endo Mutation and Item: Insulator! This mutation will make you invulnerable against lighting and electric floors

  • Hitting a mutie with a Boom Berry used to heal the mutie. Now the mutie will get hurt

  • Fixed the issue that caused Warhead to bounce off of Wither clouds

  • Withering and Toxic Dump will now kill spiky vines

  • Gnarly Tumbleweed no longer blocks projectiles

  • Fixed some instances where tasks from NPCs wouldn’t register as being completed

  • Puzzle Cube and Memory Loss will now carry their effects across levels

  • When a reward is unlocked there’s text to make it more clear where that reward can be found

  • Death Roe babies now hatch a little faster and can take a few more hits

  • Cobruh has been adjusted so that the poison effect no longer stacks and it’s not as easy to stun lock enemies with bites

  • Score multipliers on annihilation, kill streak and variation bonuses have been adjusted

  • The effect of the Scuzzy Dongle artifacts should be easier to determine now. The number will be green to show the reduced number of keys needed. If the dongle can open the chest without additional keys then only the interaction icon will show

  • There should only be one Colossus in the final boss fight now

  • The Elder will now comment on your sweet tricks again

  • Increased the amount of time dialog stays up by default. It should feel a lot better for most players

  • Fixed an issue that caused the Beast Mode charge to stop seemingly at random

  • Swapped the positions of Accept and Cancel on all UI screens

  • Dividulous now has a spin attack to use when the player is at close range

  • The Divided (Dividulous, phase 2) now shoot larger direct shots instead of slow lobbing shots

  • Increased the odds of Vampiric Hits giving the player health

  • Fire Boost and Toxic Boost now last a little bit longer

  • Exploding plants in W2 were doing too much damage. They’ve been toned down

  • Fixed issues with the health UI when using Brittle, Glass Cannon or Deviated Fire Heart quirks

  • Fixed a number of AI issues with Muteens. They’re a lot more formidable now

  • Feculord now spawns fewer, larger babies that take more hits

  • Dank Maullusk toxic trails have been tweaked

  • The enemy layout of the arcade tile has been updated

  • Shark Style and Hurts So Good quirks have updated icons that reflect their current status

  • Tweaks to W1 to make the levels more performant

  • Loot crates have been hidden in Town. See if you can find them!

  • Increased the chances of Lore items appearing in W1

  • Various and sundry bug fixes

CL 978345 - 5 May 2019

  • New Double Fine logo screen(s)!

  • There were two instances of the Colossus which was one too many and the lighting was busted. All that’s been fixed

  • The Vestigial were sharing a generic name. They are now distinct individuals

  • Fixed some instances in W3 where a Flinger wouldn’t get you where you needed to go

  • The Compendium is no longer available from the Pause screen in Daily Challenge. The Daily Challenge will no longer unlock Compendium entries

  • The Town cutscene (when starting from an empty save slot) now highlights how the player can get to the Fallow

  • All Slamphibians have had an art pass to pretty them up a bit more

  • Cathode Raider outfits have been revamped

  • Fixed a bug where in some cases previously unlocked End Cards would become locked again

  • There was a Vestigial task that asked for a trick that was a bit ridiculous. Now the task is for a trick that’s more achievable

  • Refined collision on a number of mutants

  • The time bonus in the Daily Challenge has been tuned

  • Teenybopper talks a lot less now

  • Dropping an item in a W3 interior should now place the item next to the player character

  • Adjusted the chance of a Leveler or Swapper to appear in W1-2 and all of W2

  • Adjusted the chance of trapped chests to appear

  • Secret rooms will now always have a chest

  • New tiles have been added to the interior generation set to allow for more variation when generating the interiors

  • Electric floor VFX have been updated to make the hazard a bit more obvious. The likelihood of an extended electric floor has been reduced

  • The “Face Split” room now has a more interesting fight and more goodies as a reward

  • Fixed the bug that kept a bat from being visible in the Armory after it was unlocked

  • Teenybopper was a bit OP. It’s been tuned down a bit

  • Fixed issues with Dividulous turning into The Divided

  • Various optimizations to help overall performance

  • Some mutation descriptions have been updated to better explain how to use the mutation

  • There is a new graphics option for Max FPS

  • V-sync is fixed

  • A multitude of bug fixes

CL 976797 - 29 April 2019

  • New splash screen!

  • Fixed a bug that prevented Firearm from branching

  • Assist features added to Gameplay Options. They only take effect at the start of a new run and they do not apply to Daily Challenges

    • No damage from cliff falls

    • Increased attack power

    • Start with a Bank Pack

    • Extra starting health

    • Start with a ranged Exo Mutation

  • All character portraits have been updated

  • Tuned RADs needed to mutate

  • Tuned XP needed to unlock items

  • Fixed some bugs related to unlocking achievements

  • Fixed bug with damage over time effect on Alpha Embersnoot volcano attack

  • Quirks now have icons associated with them. They appear where Endo Mutation icons do

  • Fixed UI issue with health hearts when using the Brittle quirk

  • Daily Challenge is now based on UTC time instead of a player’s local time. This means that the challenge will roll over for everyone at the same time globally.

  • A multitude of under the hood fixes

CL 976111 - 23 April 2019

  • The save game version has been changed. Saves from a run currently in progress from a previous version WILL NO LONGER WORK. Persistent data and settings files from previous versions will work fine.

  • Cliff damage has changed

    • Cliffs no longer instantly kill the player when not using the Mender Bat

    • Each bat can affect the amount of damage the player will take from a cliff fall

    • Added Death Abater and Turbo Death Abater artifacts. These will further reduce the damage done from falling off cliffs

  • Daily Challenge scoring has been changed. Scores will be much higher now.

  • Quirks are now in the Compendium

  • Item unlock requirements have been tuned to unlock a little faster in single player.

  • Some endo mutation descriptions have been updated to better call out which exo mutations they effect

  • W1-1 is now smaller in general. There is also a chance for evolved mutants to be in W1-1

  • W1 has more mutants overall

  • Vombats are now bigger so that they’re easier to see. And hit with a bat

  • Embershrooms are bigger now as well. They also have a bigger attack

  • There is a new Camera Distance slider in Gameplay options. The default camera is now closer as well

    • If you have previous save data, setting the slider to 50 will give you the new default camera

  • There are more potions that grant internal mutations. They have a chance of spawning at Eli’s shop

  • The progress bar has been removed for Loading screens

  • New visuals for the upgraded versions of Wind Bag, Teenybopper, and Beast Mode

  • Common chests only spawn items now

  • Home Slice shoots a little faster, can take more hits while in turret mode, and turns faster now.

  • Projectiles now have a drop shadow to help make them easier to see

  • Herbivore endo mutation will prevent the player from picking up meat

  • Boss compendium entries now unlock when you get to the boss, rather than when you defeated it

  • Chest and key spawning has been rebalanced

  • Bankpacks only show up at shops now

  • W3 has a chance to have Respirators that don’t activate a shield

  • Flux Escapatron item has been added. It will let you warp to the boss doors and instantly open them (does not work in a boss fight or in Town). Handy for speed runs!

  • Dank Maullusk mutant has been added to caves. Like a regular Maullusk, except this one leaves a trail of toxic goo during its charge

  • Exobrain effect lasts longer and will give the possessed mutant a speed boost

  • It’s a little bit easier to pull of tricks

  • Shops in W2 and W3 now charge more for items so save up for the good stuff!

  • Fire starts to hurt you (and enemies) a lot quicker

  • Thief Land Louse has a new look. It’s better at blending in while it’s burrowed

  • Removed progress bar from loading screens

  • The bug where entering a cave would sometimes cause a black screen has been fixed

  • Many, many bug fixes

CL 974568 - 13 April 2019

  • Modified the likelihood of certain mutations showing up

  • Night climates are all brighter now. Still dark, but more reasonable

  • Tuned the size of the drop shadow on flying mutants to make their height more clear

  • Tweaked the amount of Rads needed to mutate early on

  • Meat is now more emissive and easier to see in dark environments

  • Drupes will sometimes spawn in W2 and W3

  • Boom Berries will sometimes spawn in W3

  • Grenade projectiles have been tuned to have AoE knockback and damage

  • A veritable butt-load of bug fixes

CL 974535 - 13 April 2019

  • Warhead no longer does double damage.

  • Eyeball bombs now do a lot of knockback.

  • Most objects have an inactive state icon on the mini map

  • Temporary Battle Hearts can now absorb damage from falling off a cliff

  • Mutation branches have more distinct visuals for

    • Suck Face

    • Armarang

    • Homeslice

    • Flappy

    • Death Roe

    • Warhead

  • Tape Worm endo-mutation now working properly

  • Fixed collision on Dividulous so now it’s easier to land hits

  • Scuzzy Dongle works as described now, and will update the number of required keys shown on a chest to make its effect more clear. Additional visual tweaks to the lock display are pending

  • Armory visual upgrades in Town were happening WAY too soon. This has been fixed

  • The fountain statue in town wasn't behaving as intended. Now it is

  • Button icons have been updated globally

  • Instances of “the Fallow” have been updated to be consistent

  • More shops added to W2

  • ATMs can now appear in W2 and W3

  • The Waterproof potion will no longer spawn from chests. Only shops will have it. It’s also more expensive to reflect its usefulness

  • Death Roe tweaks

    • Can only have 2 babies instead of 3. 3 babies was OP

    • Melee babies have a slight delay in their attacks so they don’t just chew through muties

    • Evolved melee hatchlings deal slightly less damage

    • Evolved flying hatchling shoots faster and fires 2 shots at a time to increase its effectiveness

    • Evolved flying hatchlings die after landing 10 attacks (assuming they take no damage directly from muties)

    • Muties will now try to attack hatchlings

  • Graphics settings default to Medium quality instead of High. This should give more people a better framerate without needing to go into the settings

  • More variety in fire related mutant types added to the Fire Storm climate

  • ATMs directly deposit currency into the player’s wallet to avoid an exploit with the Tape Doubler artifacts

  • “Mutation combo” line will only be said once per run

  • Fire pits will now damage the player and muties

  • Some art polish in W2

  • Boss gate in W3-2 has been updated to be more awesome

  • Steam achievement icons have been updated to be 100% more RAD!

Feedback and Knowledge Base