Multichannel audio issue
My setup: i typically play games with 5.1 audio using a reciever and discrete speakers. Hdmi from the gpu right to the reciever. Its all hdmi 2.0 stuff. And the PC is set to output 5.1 over LPCM. Nothing terribly complicated.
Note: I am on the windows 11 beta, but nothing really seems to have changed with sound in general (other than the look of the settings area).
Problem: It seems that with 5.1 enabled in the windows settings the game outputs certain sounds only to the back right or back left speakers.
A good example is the updrafts from campfires, in Questionable Camp Grounds. The wooshing sound is blasting out of the rear speakers. I unplugged my back speakers and literally can not hear the effect at all, no matter where I put the camera.
The effect of this is that some sounds are the only thing you can here.
Thankfully Stereo audio works great.
Typically UE4 games have a stereo or surround sound option somewhere in the settings.
Hey folks, there are a few things going on in this thread. I had a chat with the audio team just now and they said -
Rear speaker 7.1 troubles - please can you double check that your rear channels aren’t reversed somehow? I know they probably aren’t and you know what you are doing, but we haven’t noticed issues like this ourselves.
The center channel isn’t locked to dialogue like it would be in a movie, it’s part of the directional sound that changes depending on where you are looking and where people are when they speak, and should pan around as you turn.
We are gonna take another look to test this stuff out, make sure the directional sound is being interpreted correctly. We are in the middle of moving sound studios around so it will take a moment to get set back up for it.
Regarding Dolby Atmos - we have no idea why the game is being advertised as compatible, it has not been built with this in mind as we don’t have the capabilities to author sound for this properly - yet! - and we’ve never told anyone that it was compatible. Wires got crossed somewhere it seems - sorry!
Mikko Raita commented
The game was advertised as Dolby Atmos-compatible on Windows. I'm on Win 11 and have Dolby Atmos Home Theatre working from Cyberpunk 2077, VLC and the Dolby Access app but Psychonauts seems to output only some form of 7.1 with no center channel and nothing in the top channels. I'm taking the HDMI from my GPU and decoding with an Emotiva AVR. (Also, the audio feed only works if I make my HDMI fed display the main display in Windows, which it normally isn't. CP2077 lets me choose which display to use....)
I think I found where this issue is coming from. They use WWise's AudioKinetic for audio, apparently. And by default no audio is enabled for center channel:
>By default, no sounds are played through the center speaker. To route any portion of a signal through the center speaker, use the Center % property slider.
Looks like the devs forgot to enable this. I've read people have the same issue on XBox (I'm on PC). I'm trying to see if there's a way we can hack it back in.
Joshua Truong commented
Any update on this issue? I am not getting center channel audio, either.
Same issue for me. Became really noticeable on the 5 senses level when the music was playing at the end and I felt it was super off balanced and largely coming from the back. Started moving around speaker to speaker after that and I realized most my SFX were coming from the rear and I barely have any sound out of the center speaker. Not even dialog. If I listen really closely to the center I can hear subtle flourishes to heavy attacks (like air rushing) but that's about it. So it seems like all speakers are active, just not giving out the correct audio.
I'll add a bit about my setup, too:
Playing on PC via GamePass on an RTX 3080. HDMI from PC to LG CX with bitstream passthrough over eARC back to my Denon 3700h which handles decoding. Receiver shows it's receiving Dolby Surround. Tried out some other games and all seems ok, so I do believe it's something with this game.